See the live demo hereOpen demo

No render PC in the shop

Virtual sports with no hardware in the shop

Retail virtual sports usually need a machine in each shop to draw the races. Ours does not. The race is rendered centrally, sent to the shop as video, and the screens are browsers.

How a race reaches the screen

Four steps, and only the last one happens in the shop.

  1. The engine generates the race and its odds.
  2. The race is rendered as video, centrally, once.
  3. The video streams to every screen showing that game.
  4. The shop screen plays it in a browser, and the result settles on the platform.

See it running in your browser

The tile below is the live feed, the same video a shop screen shows. It is playing in your browser, on the device you are reading this on, with nothing installed.

Virtual racing, live from the SportLogic engineLIVE

The live feed. Same stream, same games, no software on your machine.

What this removes from your costs

There is no render machine per shop to buy, hold as a spare, or replace when it fails. A shop that loses a PC replaces a PC, not a special machine.

Opening another shop does not mean buying another machine. It needs a screen, a PC and an account.

What the shop still needs

A screen for the races, a PC or laptop for each screen, and an internet connection that stays up during shop hours. One screen playing the 854x480 stream uses about 1.3 Mbps, measured off a live segment, so plan about 2 Mbps per screen. The PC runs a current browser and nothing else.

The video is the largest part of what a shop downloads, and it behaves like any other stream. It stops if the connection drops and starts again when the connection returns.

Tickets are held on the platform, not on the shop PC, so a machine that restarts does not lose a ticket.

If your shops already render locally

Many shops already run a local render client on their machines: VisionViewer or VSEKiron. The races work with those clients too. A shop that renders locally keeps its setup and its local 3D picture.

The video stream and the local client show the same races from the same engine. Video means no hardware in the shop. The local client means no change to the machines you already own. You can choose per shop and mix the two across an estate.

What you run and what we run

You run the counter: staff, cash, customers, credit and limits. The engine, the live video and settlement are our responsibility.

That split is the same whether the platform carries our name or yours.

White-label under your own brand

Frequently asked questions

Do I need a PC in each shop to render the races?
No. Rendering happens centrally. The shop needs a PC to run a browser and show the video, the same as any streaming site.
Can I use the screens and PCs I already have?
Yes, if the PC runs a current browser. There is nothing to install on it.
Can I keep the render machines I already have?
Yes. If your shops already run VisionViewer or VSEKiron, the races play through those clients too, alongside the video stream. The no-hardware model is an option, not a requirement.
What happens if the internet drops?
The video stops, like any other stream, and starts again when the connection returns. Tickets are held on the platform rather than on the shop PC, so nothing already sold is lost.
Is anything installed on the shop machine?
No. Staff open a web address and sign in. Updates happen on the platform, so there is no version to keep current in the shop.
Does this work in a shop that already runs virtual games?
Yes. It runs on a second terminal beside the current system, so one more screen is the only change in the shop.

See it under your shop's name

Register and the platform opens a demo carrying your shop name. Nothing is installed.